Before I started creating screens or defining features, I conducted a competitive heuristic analysis of similar apps to get an idea of how they handled things like navigation, information architecture, and feedback mechanisms. I also compiled a list of reviews for scavenger hunt apps like Scavify, Goosechase, and Let’s Roam. After synthesizing the information, we discovered that users strongly desired a few things:
Users wanted an easier way to add their friends to the group.
Users wanted a way to integrate photos into their scavenger hunts.
Users wanted a simpler game creation flow that was mobile-first instead of reliant on desktop.
Based on our research and the client’s requirements, we broke down the app into the Active Quest, Quest Log, My Quests, and Quest Making flows. We broke those down further into individual screens, and then what features those screens needed.